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CVPR
2000
IEEE
14 years 12 months ago
Arbitrary View Position and Direction Rendering for Large-Scale Scenes
This paper presents a new method for rendering views, especially those of large-scale scenes, such as broad city landscapes. The main contribution of our method is that we are abl...
Takuji Takahashi, Hiroshi Kawasaki, Katsushi Ikeuc...
CIS
2008
Springer
14 years 4 months ago
Multiperspective Modeling and Rendering Using General Linear Cameras
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Jingyi Yu, Yuanyuan Ding, and Leonard McMillan
CGF
2006
183views more  CGF 2006»
13 years 10 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein
SIAMREV
2010
132views more  SIAMREV 2010»
13 years 4 months ago
A Stochastic Collocation Method for Elliptic Partial Differential Equations with Random Input Data
In this paper we propose and analyze a Stochastic-Collocation method to solve elliptic Partial Differential Equations with random coefficients and forcing terms (input data of the...
Ivo Babuska, Fabio Nobile, Raúl Tempone
CGIM
2003
13 years 11 months ago
Silhouette-Opaque Transparency Rendering
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
O. Sen, C. Chemudugunta, M. Gopi