In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
We present a comparison of several face representation methods from the point of view of their sensitivity to illumination changes. The sensitivity is measured in terms of the ove...
Eduardo Garea Llano, Heydi Mendez Vazquez, Josef K...
This paper introduces an algorithm for fast and subpixel precise detection of small, compact image primitives (”blobs”). The algorithm is based on differential geometry and in...
We present algorithms for constructing a hierarchy of increasingly coarse Morse complexes that decompose a piecewise linear 2-manifold. While Morse complexes are defined only in t...