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CG
2005
Springer
13 years 10 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 9 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
ICPR
2006
IEEE
14 years 11 months ago
An Illumination Insensitive Representation for Face Verification in the Frequency Domain
We present a comparison of several face representation methods from the point of view of their sensitivity to illumination changes. The sensitivity is measured in terms of the ove...
Eduardo Garea Llano, Heydi Mendez Vazquez, Josef K...
ICIP
2005
IEEE
14 years 3 months ago
Fast and subpixel precise blob detection and attribution
This paper introduces an algorithm for fast and subpixel precise detection of small, compact image primitives (”blobs”). The algorithm is based on differential geometry and in...
Stefan Hinz
COMPGEOM
2001
ACM
14 years 1 months ago
Hierarchical morse complexes for piecewise linear 2-manifolds
We present algorithms for constructing a hierarchy of increasingly coarse Morse complexes that decompose a piecewise linear 2-manifold. While Morse complexes are defined only in t...
Herbert Edelsbrunner, John Harer, Afra Zomorodian