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JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ERCIMDL
2007
Springer
115views Education» more  ERCIMDL 2007»
14 years 1 months ago
The Semantic GrowBag Algorithm: Automatically Deriving Categorization Systems
Using keyword search to find relevant objects in digital libraries often results in way too large result sets. Based on the metadata associated with such objects, the faceted sear...
Jörg Diederich, Wolf-Tilo Balke
PERSUASIVE
2007
Springer
14 years 1 months ago
Improving Cross-Cultural Communication Through Collaborative Technologies
The paper discusses an original research project in the area of education and cross-cultural rhetoric on the use of persuasive digital technologies to enable intercultural competen...
Alyssa J. O'Brien, Christine Alfano, Eva Magnusson
JCDL
2006
ACM
128views Education» more  JCDL 2006»
14 years 1 months ago
Building a research library for the history of the web
This paper describes the building of a research library for studying the Web, especially research on how the structure and content of the Web change over time. The library is part...
William Y. Arms, Selcuk Aya, Pavel Dmitriev, Blaze...
ERCIMDL
2005
Springer
114views Education» more  ERCIMDL 2005»
14 years 1 months ago
Compressing Dynamic Text Collections via Phrase-Based Coding
We present a new statistical compression method, which we call Phrase Based Dense Code (PBDC), aimed at compressing large digital libraries. PBDC compresses the text collection to ...
Nieves R. Brisaboa, Antonio Fariña, Gonzalo...