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FDG
2009
ACM
14 years 2 months ago
Questioning video games' influence on CS interest
In this paper, we examine the relationship between digital games and interest in computer science. When we undertook this research, our goal was to expand upon past work that expl...
Betsy James DiSalvo, Amy Bruckman
ICADL
2007
Springer
129views Education» more  ICADL 2007»
14 years 1 months ago
Using Automatic Metadata Extraction to Build a Structured Syllabus Repository
Syllabi are important documents created by instructors for students. Students use syllabi to find information and to prepare for class. Instructors often need to find similar syl...
Xiaoyan Yu, Manas Tungare, Weiguo Fan, Manuel A. P...
ACMACE
2007
ACM
13 years 11 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
SIGCSE
2008
ACM
128views Education» more  SIGCSE 2008»
13 years 7 months ago
Cybercivics: a novel approach to reaching k-12 students with the social relevance of computer science
This paper describes CyberCivics, a novel approach to computer science outreach that integrates hands-on computing experiences with the study of contemporary social and political ...
Jim Owens, Jeanna Matthews
JCDL
2006
ACM
147views Education» more  JCDL 2006»
14 years 1 months ago
The social life of books in the humane library
The development of public libraries may have inadvertently brought the age of marginalia to a close but the advent of digital libraries could revive the practice of marginal annot...
Yoram Chisik, Nancy Kaplan