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» Digital Games: A Motivational Perspective
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DIMEA
2008
122views Multimedia» more  DIMEA 2008»
13 years 11 months ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...
ATAL
2011
Springer
12 years 9 months ago
Maximum causal entropy correlated equilibria for Markov games
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
Brian D. Ziebart, J. Andrew Bagnell, Anind K. Dey
DIGRA
2005
Springer
14 years 3 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
CIKM
2007
Springer
14 years 4 months ago
Ontology module extraction for ontology reuse: an ontology engineering perspective
Problems resulting from the management of shared, distributed knowledge has led to ontologies being employed as a solution, in order to effectively integrate information across a...
Paul Doran, Valentina A. M. Tamma, Luigi Iannone
HICSS
2006
IEEE
104views Biometrics» more  HICSS 2006»
14 years 3 months ago
Extending the Use of Games in Health Care
Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for comp...
Carolyn R. Watters, Michael A. Shepherd, Azza Abou...