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SEAAI
1998
Springer
13 years 11 months ago
Using knowledge nodes for knowledge discovery and collaboration
Today most of the information we produce is stored digitally. We are slowly forced to leave behind us thinking about information as something stored in physical containers as books...
Per Christiansson
ELPUB
2007
ACM
13 years 11 months ago
A Lifeboat Doesn't Do You any Good if it's not There when You Need it: Open Access and its Place in the New Electronic Publishin
This paper draws on the results of recent research into digital publishing in Latin America sponsored by the European Commission's ALFA programme. It outlines the growth in p...
Ian M. Johnson
DGCI
2006
Springer
13 years 11 months ago
A 3D Live-Wire Segmentation Method for Volume Images Using Haptic Interaction
Abstract. Designing interactive segmentation methods for digital volume images is difficult, mainly because efficient 3D interaction is much harder to achieve than interaction with...
Filip Malmberg, Erik Vidholm, Ingela Nyström
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
IEEECGIV
2006
IEEE
14 years 1 months ago
New Methods in Fractal Imaging
In this paper we draw attention to some recent advances in fractal geometry and point out several ways in which they apply to digital imaging. Simple applications include a method...
Michael F. Barnsley, John Hutchinson