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CVPR
2000
IEEE
14 years 11 months ago
3-D Model Construction Using Range and Image Data
This paper deals with the automated creation of geometric and photometric correct 3-D models of the world. Those models can be used for virtual reality, tele? presence, digital ci...
Ioannis Stamos, Peter K. Allen
CANDC
2005
ACM
13 years 11 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 9 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
IJACTAICIT
2010
163views more  IJACTAICIT 2010»
13 years 6 months ago
Modified Vector Field Histogram with a Neural Network Learning Model for Mobile Robot Path Planning and Obstacle Avoidance
In this work, a Modified Vector Field Histogram (MVFH) has been developed to improve path planning and obstacle avoidance for a wheeled driven mobile robot. It permits the detecti...
Bahaa I. Kazem, Ali H. Hamad, Mustafa M. Mozael
LAWEB
2009
IEEE
14 years 3 months ago
Promoting Creative Design through Toolkits
—Computer science academics and professionals typically consider their contributions in terms of the algorithms, applications, and techniques that they develop. Yet equally impor...
Saul Greenberg