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UAIS
2011
237views more  UAIS 2011»
13 years 4 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris

Publication
163views
12 years 5 months ago
Saliency Maps of High Dynamic Range Images
A number of computational models of visual attention have been proposed based on the concept of saliency map. Some of them have been validated as predictors of the visual scan-path...
Roland Brémond, Josselin Petit and Jean-Philippe...
ACIVS
2007
Springer
14 years 3 months ago
A Multi-touch Surface Using Multiple Cameras
Abstract. In this project we present a framework for a multi-touch surface using multiple cameras. With an overhead camera and side-mounted camera we determine the three dimensiona...
Itai Katz, Kevin Gabayan, Hamid K. Aghajan
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
14 years 2 months ago
Capturing user tests in a multimodal, multidevice informal prototyping tool
Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple device...
Anoop K. Sinha, James A. Landay
HRI
2009
ACM
14 years 3 months ago
Using bio-electrical signals to influence the social behaviours of domesticated robots
Several emerging computer devices read bio-electrical signals (e.g., electro-corticographic signals, skin biopotential or facial muscle tension) and translate them into computer- ...
Paul Saulnier, Ehud Sharlin, Saul Greenberg