We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
Existing large scale display systems generally adopt an indirect approach to user interaction. This is due to the use of standard desktop-oriented devices, such as a mouse on a de...