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ECCV
2006
Springer
14 years 9 months ago
Triangulation for Points on Lines
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
Adrien Bartoli, Jean-Thierry Lapresté
ECCV
2010
Springer
14 years 26 days ago
2D Action Recognition Serves 3D Human Pose Estimation
3D human pose estimation in multi-view settings benefits from embeddings of human actions in low-dimensional manifolds, but the complexity of the embeddings increases with the num...
ICPR
2008
IEEE
14 years 8 months ago
Efficient triangulation based on 3D Euclidean optimization
This paper presents a method for triangulation of 3D points given their projections in two images. Recent results show that the triangulation mapping can be represented as a linea...
Klas Nordberg
CVPR
2006
IEEE
14 years 9 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
ICCV
2011
IEEE
12 years 7 months ago
3D Scene Flow Estimation with a Rigid Motion Prior
We present an approach to 3D scene flow estimation, which exploits that in realistic scenarios image motion is frequently dominated by observer motion and independent, but rigid ...
Christoph Vogel, Stefan Roth, Konrad Schindler