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SI3D
2003
ACM
14 years 26 days ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
PG
2002
IEEE
14 years 16 days ago
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering
We present an interactive method of visualizing both manifold and non-manifold implicit surfaces. The implicit surfaces are directly visualized at interactive frame rates independ...
Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi
ICPR
2008
IEEE
14 years 2 months ago
Estimating 3D fibre orientation in volume images
Fibre orientation is an important structural property of fibre-based materials. For example, in paper the orientation of the fibres influences the dimensional strength of the s...
Maria Axelsson
BILDMED
2008
129views Algorithms» more  BILDMED 2008»
13 years 9 months ago
Evaluating the Performance of Processing Medical Volume Data on Graphics Hardware
With the broad availability and increasing performance of commodity graphics processors (GPU), non-graphical applications have become an active field of research. However, leveragi...
Matthias Raspe, Guido Lorenz, Stefan Müller 0...
BIOCOMP
2006
13 years 9 months ago
Automated Blood Volume Quantification from Color Doppler Images while Tracking the Conduit Motion
Previous studies have shown that the quantification of volumetric blood flow from a color Doppler image (CDI) is a feasible approach to eliminate technical obstacles in the tradit...
Beomjin Kim