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SI3D
2003
ACM
14 years 23 days ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
DLS
2009
179views Languages» more  DLS 2009»
13 years 5 months ago
Directing JavaScript with arrows
JavaScript programmers make extensive use of event-driven programming to help build responsive web applications. However, standard approaches to sequencing events are messy, and o...
Yit Phang Khoo, Michael Hicks, Jeffrey S. Foster, ...
CORR
2011
Springer
145views Education» more  CORR 2011»
12 years 11 months ago
Collective Animal Behavior from Bayesian Estimation and Probability Matching
Animals living in groups make movement decisions that depend, among other factors, on social interactions with other group members. Our present understanding of social rules in an...
Alfonso Pérez-Escudero, Gonzalo G. de Polav...
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SI3D
2006
ACM
14 years 1 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...