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JVCIR
2007
157views more  JVCIR 2007»
13 years 8 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
LRE
2007
62views more  LRE 2007»
13 years 8 months ago
Corpus-based generation of head and eyebrow motion for an embodied conversational agent
Humans are known to use a wide range of non-verbal behaviour while speaking. Generating naturalistic embodied speech for an artificial agent is therefore an application where tech...
Mary Ellen Foster, Jon Oberlander
BC
2004
114views more  BC 2004»
13 years 8 months ago
The world from a cat's perspective - statistics of natural videos
The mammalian visual system is one of the most intensively investigated sensory systems. However, our knowledge of the typical input it is operating on is surprisingly limited. To ...
Belinda Y. Betsch, Wolfgang Einhäuser, Konrad...
CGF
2000
127views more  CGF 2000»
13 years 8 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller
TOG
2002
123views more  TOG 2002»
13 years 8 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg