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RT
1995
Springer
14 years 1 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
ICCV
2009
IEEE
15 years 2 months ago
Sparse Representation of Cast Shadows via L1-Regularized Least Squares
Scenes with cast shadows can produce complex sets of images. These images cannot be well approximated by lowdimensional linear subspaces. However, in this paper we show that the...
Xue Mei, Haibin Ling, David W. Jacobs
MVA
1998
248views Computer Vision» more  MVA 1998»
13 years 11 months ago
3D Reconstruction of Skin Surface from Image Sequence
This paper proposes a new method for reconstruction a shape of skin surface replica from shading image sequence taken with dierent light source directions. Since the shading image...
Takeshi Yamada, Hideo Saito, Shinji Ozawa
ICC
2007
IEEE
111views Communications» more  ICC 2007»
14 years 4 months ago
Exact Multiple Access Analysis for Pulsed DS-UWB Systems with Episodic Transmission in Flat Nakagami Fading
— Exact bit error probabilities (BEP) are derived in closed form for pulsed binary direct sequence ultra-wideband (DS-UWB) multiple access systems in flat Nakagami fading channe...
Mohammad Azizur Rahman, Shigenobu Sasaki, Hisakazu...
RT
2001
Springer
14 years 2 months ago
Interactive Rendering of Trees with Shading and Shadows
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Alexandre Meyer, Fabrice Neyret, Pierre Poulin