Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the ti...
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
In this work we present a hardware prototype that uses bending gestures as input for a mobile device and experimental setups that compare possible gestures with other, more tradit...
The power consumption of video enabled mobile devices is an ongoing challenge. The computational burden caused by the motion estimation process involved in video compression is th...
—Modern mobile phones are an appealing platform for pervasive computing applications. However, the complexity of these devices makes it difficult for developers to understand th...