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MDM
2007
Springer
119views Communications» more  MDM 2007»
14 years 1 months ago
A Failure Tolerating Atomic Commit Protocol for Mobile Environments
In traditional fixed-wired networks, standard protocols like 2-Phase-Commit are used to guarantee atomicity for distributed transactions. However, within mobile networks, a highe...
Stefan Böttcher, Le Gruenwald, Sebastian Ober...
ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ICALP
1999
Springer
13 years 12 months ago
Wide Area Computation
Abstract. The last decades have seen the emergence of the sea of objects paradigm for structuring complex distributed systems on workstations and local area networks. In this appro...
Luca Cardelli
GLOBECOM
2006
IEEE
14 years 1 months ago
Analysis of Peer-to-Peer SIP in a Distributed Mobile Middleware System
The seamless and flexible interconnection of the existing and emerging protocols and networks is essential to the success of the new generation mobile applications and services. Fo...
Erkki Harjula, Jussi Ala-Kurikka, Douglas Howie, M...
COMPSAC
2003
IEEE
14 years 29 days ago
PeAgent - A Mobile Agent System to Support Secure Internet and Web Applications
Many agent-based systems have been developed over the past decade; however, the security issues are usually not addressed adequately. In order to make the mobile agent paradigm mo...
Qingkai Ma, Wei Hao, Wei Li, Manghui Tu, I-Ling Ye...