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CORR
2010
Springer
257views Education» more  CORR 2010»
13 years 4 months ago
Survey on Various Gesture Recognition Techniques for Interfacing Machines Based on Ambient Intelligence
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific hu...
Harshith C, Karthik R. Shastry, Manoj Ravindran, M...
AIHC
2007
Springer
14 years 1 months ago
Modeling Naturalistic Affective States Via Facial, Vocal, and Bodily Expressions Recognition
Affective and human-centered computing have attracted a lot of attention during the past years, mainly due to the abundance of devices and environments able to exploit multimodal i...
Kostas Karpouzis, George Caridakis, Loïc Kess...
GFKL
2005
Springer
167views Data Mining» more  GFKL 2005»
14 years 1 months ago
Quantitative Text Typology: The Impact of Sentence Length
Abstract. This study focuses on the contribution of sentence length for a quantitative text typology. Therefore, 333 Slovenian texts are analyzed with regard to their sentence leng...
Emmerich Kelih, Peter Grzybek, Gordana Antic, Erns...
ACMACE
2004
ACM
14 years 28 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
AMKM
2003
Springer
14 years 22 days ago
Agentized, Contextualized Filters for Information Management
Every time a user engaged in work reads or writes, the user spontaneously generates new information needs: to understand the text he or she is reading or to supply more substance ...
David A. Evans, Gregory Grefenstette, Yan Qu, Jame...