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SIGGRAPH
1991
ACM
13 years 11 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff
ASPDAC
2005
ACM
103views Hardware» more  ASPDAC 2005»
13 years 9 months ago
MAIA: a framework for networks on chip generation and verification
- The increasing complexity of SoCs makes networks on chip (NoC) a promising substitute for busses and dedicated wires interconnection schemes. However, new tools need to be develo...
Luciano Ost, Aline Mello, José Palma, Ferna...
CAINE
2003
13 years 9 months ago
Semi Greedy Algorithm for Finding Connectivity in Microchip Physical Layouts
Scan based or Line Sweep methods are a traditional mechanism to traverse the physical layout, or artwork of a microchip. These traversals are incremental in nature. They typically...
Clemente Izurieta
AAAI
1990
13 years 8 months ago
Generalized Shape Autocorrelation
This paper presents an efficient and homogeneous paradigm for automatic acquisition and recognition of nonparametric shapes. Acquisition time varies from linear to cubic in the nu...
Andrea Califano, Rakesh Mohan
TOG
2008
143views more  TOG 2008»
13 years 7 months ago
Discovering structural regularity in 3D geometry
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...