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CG
2005
Springer
13 years 9 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
ICSE
2001
IEEE-ACM
14 years 2 months ago
Functional Paleontology: System Evolution as the User Sees It
It has long been accepted that requirements analysis should precede architectural design and implementation, but in software evolution and reverse engineering this concern with bl...
Annie I. Antón, Colin Potts
JSCIC
2008
79views more  JSCIC 2008»
13 years 9 months ago
A New Ghost Cell/Level Set Method for Moving Boundary Problems: Application to Tumor Growth
Abstract In this paper, we present a ghost cell/level set method for the evolution of interfaces whose normal velocity depend upon the solutions of linear and nonlinear quasi-stead...
Paul Macklin, John Lowengrub
IJUFKS
2007
107views more  IJUFKS 2007»
13 years 9 months ago
Fundamentals of Media Theory
Media theory is a new branch of discrete applied mathematics originally developed in mid-nineties to deal with stochastic evolution of preference relations in political science an...
Sergei Ovchinnikov
ECCV
2006
Springer
14 years 11 months ago
An Integral Solution to Surface Evolution PDEs Via Geo-cuts
We introduce a new approach to modelling gradient flows of contours and surfaces. While standard variational methods (e.g. level sets) compute local interface motion in a different...
Yuri Boykov, Vladimir Kolmogorov, Daniel Cremers, ...