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» Discrete Skeleton Evolution
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DGCI
2006
Springer
14 years 1 months ago
A New 3D Parallel Thinning Scheme Based on Critical Kernels
Critical kernels constitute a general framework settled in the of abstract complexes for the study of parallel thinning in any dimension. We take advantage of the properties of thi...
Gilles Bertrand, Michel Couprie
DGCI
2006
Springer
14 years 1 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
DGCI
1999
Springer
14 years 2 months ago
Directional 3D Thinning Using 8 Subiterations
Thinning of a binary object is an iterative layer by layer erosion to extract an approximation to its skeleton. In order to provide topology preservation, different thinning techn...
Kálmán Palágyi, Attila Kuba
COMSIS
2010
13 years 7 months ago
3D mesh skeleton extraction using prominent segmentation
Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
Xiaopeng Sun, J. Pan, Xiaopeng Wei
PACT
2009
Springer
14 years 4 months ago
Parallel FFT with Eden Skeletons
The notion of Fast Fourier Transformation (FFT) describes a range of efficient algorithms to compute the discrete Fourier transformation, frequency distribution in a signal. FFT pl...
Jost Berthold, Mischa Dieterle, Oleg Lobachev, Rit...