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» Discrete Skeleton Evolution
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TOG
2008
239views more  TOG 2008»
13 years 9 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
ICIP
1999
IEEE
14 years 11 months ago
A Model-Based Approach for Compression of Fingerprint Images
We proposea new ngerprint imagecompressionscheme based on the hybrid model of image. Our scheme uses the essential steps of a typical automated ngerprint identi cation system (AFI...
Fikret Erçal, Ilker Ersoy, Muhittin Gö...
COMPGEOM
2009
ACM
14 years 2 months ago
The scale axis picture show
We demonstrate how the scale axis transform can be used to compute a parameterized family of shape skeletons. The skeletons gradually represent only the most important features of...
Joachim Giesen, Balint Miklos, Mark Pauly, Camille...
DAGSTUHL
2003
13 years 11 months ago
Feature tracking with skeleton graphs
One way to visualize large time-dependent data sets, is by visualization of the evolution of features in these data. The process consists of four steps: feature extraction, featur...
Benjamin Vrolijk, Freek Reinders, Frits H. Post
SMI
2010
IEEE
173views Image Analysis» more  SMI 2010»
13 years 8 months ago
Point Cloud Skeletons via Laplacian Based Contraction
—We present an algorithm for curve skeleton extraction via Laplacian-based contraction. Our algorithm can be applied to surfaces with boundaries, polygon soups, and point clouds....
Junjie Cao, Andrea Tagliasacchi, Matt Olson, Hao Z...