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CN
2008
100views more  CN 2008»
13 years 7 months ago
An efficient and secure event signature (EASES) protocol for peer-to-peer massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent c...
Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang
ISLPED
2009
ACM
184views Hardware» more  ISLPED 2009»
14 years 2 months ago
Online work maximization under a peak temperature constraint
Increasing power densities and the high cost of low thermal resistance packages and cooling solutions make it impractical to design processors for worst-case temperature scenarios...
Thidapat Chantem, Xiaobo Sharon Hu, Robert P. Dick
ICRA
2003
IEEE
125views Robotics» more  ICRA 2003»
14 years 24 days ago
Online footstep planning for humanoid robots
We present an online algorithm for planning sequences of footstep locations that encode goal-directed navigation strategies for humanoid robots. Planning footsteps is more general...
James J. Kuffner Jr., Satoshi Kagami, Koichi Nishi...
SIGMOD
2010
ACM
184views Database» more  SIGMOD 2010»
14 years 10 days ago
Load-balanced query dissemination in privacy-aware online communities
We propose a novel privacy-preserving distributed infrastructure in which data resides only with the publishers owning it. The infrastructure disseminates user queries to publishe...
Emiran Curtmola, Alin Deutsch, K. K. Ramakrishnan,...
JOC
2006
116views more  JOC 2006»
13 years 7 months ago
On the Fly Authentication and Signature Schemes Based on Groups of Unknown Order
Abstract. In response to the current need for fast, secure and cheap public-key cryptography, we propose an interactive zero-knowledge identification scheme and a derived signature...
Marc Girault, Guillaume Poupard, Jacques Stern