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GRAPHICSINTERFACE
1998
13 years 11 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
CMPB
2010
96views more  CMPB 2010»
13 years 10 months ago
Towards real-time radiation therapy: GPU accelerated superposition/convolution
We demonstrate the use of highly parallel graphics processing units (GPUs) to accelerate the Superposition/Convolution (S/C) algorithm to interactive rates while reducing the numbe...
Robert Jacques, Russell Taylor, John Wong, Todd Mc...
CORR
2010
Springer
101views Education» more  CORR 2010»
13 years 10 months ago
Probing Capacity
We consider the problem of optimal probing of states of a channel by transmitter and receiver for maximizing rate of reliable communication. The channel is discrete memoryless (DM...
Himanshu Asnani, Haim H. Permuter, Tsachy Weissman
DC
2010
13 years 10 months ago
Distributed algorithms for ultrasparse spanners and linear size skeletons
We present efficient algorithms for computing very sparse low distortion spanners in distributed networks and prove some non-trivial lower bounds on the tradeoff between time, spar...
Seth Pettie
EOR
2007
88views more  EOR 2007»
13 years 10 months ago
The stochastic location model with risk pooling
In this paper, we present a stochastic version of the Location Model with Risk Pooling (LMRP) that optimizes location, inventory, and allocation decisions under random parameters ...
Lawrence V. Snyder, Mark S. Daskin, Chung-Piaw Teo