The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Abstract. This paper presents a novel approach for image segmentation by introducing competition between neighboring shape models. Our method is motivated by the observation that e...
Pingkun Yan, Weijia Shen, Ashraf A. Kassim, Mubara...
In spite of the more advanced modularisation mechanisms, aspect-oriented programs still suffer from evolution problems. Due to the fragile pointcut problem, seemingly safe modifica...
Andy Kellens, Kim Mens, Johan Brichau, Kris Gybels
A new probabilistic background model based on a Hidden Markov Model is presented. The hidden states of the model enable discrimination between foreground, background and shadow. Th...
This paper presents a new approach to largevocabulary online handwritten Chinese character recognition based on semi-tied covariance (STC) modeling. Detailed procedures are descri...