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TPCG
2003
IEEE
14 years 20 days ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
TVCG
2011
100views more  TVCG 2011»
13 years 2 months ago
Tugging Graphs Faster: Efficiently Modifying Path-Preserving Hierarchies for Browsing Paths
—Many graph visualization systems use graph hierarchies to organize a large input graph into logical components. These approaches detect features globally in the data and place t...
Daniel Archambault, Tamara Munzner, David Auber
ICDE
2006
IEEE
161views Database» more  ICDE 2006»
14 years 1 months ago
A Survey on Disk Oriented Querying and Reasoning on the Semantic Web
This paper presents a description of seven systems, which use database technology to both represent knowledge persistently and make scalable queries on it, in the Semantic Web con...
María del Mar Roldán García, ...
APVIS
2009
13 years 8 months ago
TugGraph: Path-preserving hierarchies for browsing proximity and paths in graphs
Many graph visualization systems use graph hierarchies to organize a large input graph into logical components. These approaches detect features globally in the data and place the...
Daniel Archambault, Tamara Munzner, David Auber
CSCW
2004
ACM
13 years 11 months ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...