Abstract. Deformable surface models are often represented as triangular meshes in image segmentation applications. For a fast and easily regularized deformation onto the target obj...
Dagmar Kainmueller, Hans Lamecker, Heiko Seim, Ste...
In this paper we present a new framework, based on subdivision surface approximation, for efficient compression and coding of 3D models represented by polygonal meshes. Our algorit...
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
: We review the cell projection method of volume rendering, discussing back-to-front cell sorting, and approximations involved in hardware color computation and interpolation. We d...