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SIGGRAPH
1995
ACM
13 years 11 months ago
Multiresolution analysis of arbitrary meshes
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
CGF
2006
107views more  CGF 2006»
13 years 7 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
ICCV
1998
IEEE
14 years 9 months ago
Shape Recovery Using Dynamic Subdivision Surfaces
A new dynamic subdivision surface model is proposed for shape recovery from 3D data sets. The model inherits the attractive properties of the Catmull-Clark subdivision scheme and ...
Chhandomay Mandal, Baba C. Vemuri, Hong Qin
CGI
2001
IEEE
13 years 11 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
CGIM
2003
13 years 9 months ago
Lossy 3D Mesh Compression using Loop Scheme
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...
P. Mongkolnam, Anshuman Razdan, Gerald E. Farin