Abstract. This paper presents a fast image synthesis procedure for elastic volumes under deformation. Given the node displacements of a mesh and the 3D image voxel data of an undef...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
In this paper, we propose a set of free-form shape deformation techniques. The basic approach can be described as follows. Given a surface represented by a mesh and a control poin...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...