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PG
2003
IEEE
14 years 4 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
SI3D
2003
ACM
14 years 4 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
PG
2002
IEEE
14 years 3 months ago
A Simple Approach to Interactive Free-Form Shape Deformations
In this paper, we propose a set of free-form shape deformation techniques. The basic approach can be described as follows. Given a surface represented by a mesh and a control poin...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
PG
1998
IEEE
14 years 3 months ago
General Constrained Deformations based on Generalized Metaballs
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. The user spec...
Xiaogang Jin, Youfu Li, Qunsheng Peng
SIGGRAPH
2000
ACM
14 years 2 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong