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TSP
2008
101views more  TSP 2008»
15 years 4 months ago
Optimal Node Density for Detection in Energy-Constrained Random Networks
The problem of optimal node density maximizing the Neyman-Pearson detection error exponent subject to a constraint on average (per node) energy consumption is analyzed. The spatial...
Animashree Anandkumar, Lang Tong, Ananthram Swami
CGF
2002
156views more  CGF 2002»
15 years 4 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
COMGEO
1999
ACM
15 years 4 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
TOG
2002
153views more  TOG 2002»
15 years 4 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
TVCG
2002
163views more  TVCG 2002»
15 years 4 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
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