In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
—The Web 2.0 era is characterized by the emergence of a very large amount of live content. A real time and finegrained content filtering approach can precisely keep users upto-...
Weixiong Rao, Lei Chen 0002, Pan Hui, Sasu Tarkoma
The 1990s are seeing the explosive growth of the Internet and Web-based information sharing and dissemination systems. The Internet is also showing a potential of forming of a sup...
Abstract. We describe and model a new aspect in the design of distributed information systems. We build upon a previously described problem on the microlevel, which asks how quickl...
—The paper deals with efficient distribution of timely information to flows of mobile devices. We consider the case where a set of Information Dissemination Devices (IDDs) broa...