The analysis of texture is an important subroutine in application areas as diverse as biology, medicine, robotics, and forensic science. While the last three decades have seen ext...
We introduce a scheme of control polygons to design topological skeletons for vector fields of arbitrary topology. Based on this we construct piecewise linear vector fields of exa...
We propose a method of using shape adaptation for compression of light fields of 3-D objects. Shape adaptation is incorporated into two light field coders, both applying disparity...
In this paper, we propose an unsupervised segmentation algorithm for extracting moving objects/regions from compressed video using Markov Random Field (MRF) classification. First,...
This paper presents novel algorithms that perform motion estimation for video processing and compression. We observe that "smoothness" is a very important and intuitive ...