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PIMRC
2010
IEEE
13 years 6 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
NOSSDAV
2004
Springer
14 years 1 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
FOCS
2007
IEEE
14 years 2 months ago
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
d Abstract) Kousha Etessami LFCS, School of Informatics University of Edinburgh Mihalis Yannakakis Department of Computer Science Columbia University We reexamine what it means to...
Kousha Etessami, Mihalis Yannakakis
ICPR
2004
IEEE
14 years 9 months ago
Tracking Soccer Players using the Graph Representation
In this project we consider the problem of tracking a soccer player using a static camera. The main goal is to find the position of players in the field at each instance of time t...
Gérard G. Medioni, Isaac Cohen, Neucimar Je...