Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
We present the design, implementation, and initial results of a system for remote lecture attendance based on extending on-campus classrooms to accommodate remotely located studen...
Radu Dondera, Chun Jia, Voicu Popescu, Cristina Ni...
The Xen Worlds project at Iowa State University was designed to provide a virtualized lab environment for the Information Assurance program. The large number of off-campus student...
Benjamin R. Anderson, Amy K. Joines, Thomas E. Dan...
Nowadays, due to the lack of face-to-face contact, distance course instructors have real difficulties knowing who their students are, how their students behave in the virtual cour...