This paper considers interaction of the human arm with ``virtual'' objects simulated mechanically by a planar robot. Haptic perception of spatial properties of objects is...
Ernest D. Fasse, Neville Hogan, Bruce A. Kay, Ferd...
We present in this paper the results of our study on the human perception of geometric distortions in images. The ultimate goal of this study is to devise an objective measurement...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
This paper presents a solution to the problem of pose estimation
in the presence of heavy radial distortion and a potentially
large number of outliers. The main contribution is
...