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» Distributed 3D Audio Rendering
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I3D
2010
ACM
14 years 7 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
MICCAI
2004
Springer
14 years 10 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
CVPR
2006
IEEE
14 years 3 months ago
Fast Compact City Modeling for Navigation Pre-Visualization
Nowadays, GPS-based car navigation systems mainly use speech and aerial views of simplified road maps to guide drivers to their destination. However, drivers often experience dif...
Nico Cornelis, Kurt Cornelis, Luc J. Van Gool
ICCAD
2007
IEEE
123views Hardware» more  ICCAD 2007»
14 years 6 months ago
Mapping model with inter-array memory sharing for multidimensional signal processing
Abstract – The storage requirements in data-intensive signal processing systems (including applications in video and image processing, artificial vision, medical imaging, real-t...
Ilie I. Luican, Hongwei Zhu, Florin Balasa
CSCW
2006
ACM
14 years 1 months ago
An exploratory analysis of partner action and camera control in a video-mediated collaborative task
This paper reports on an exploratory experimental study of the relationships between physical movement and desired visual information in the performance of video-mediated collabor...
Abhishek Ranjan, Jeremy P. Birnholtz, Ravin Balakr...