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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 1 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
IJSNET
2007
169views more  IJSNET 2007»
13 years 7 months ago
ART: an asymmetric and reliable transport mechanism for wireless sensor networks
: Many applications developed for wireless sensor networks (WSNs) demand for Reliable communication service, since majority of these applications are event-critical applications. T...
Nurcan Tezcan, Wenye Wang
LCN
2006
IEEE
14 years 1 months ago
Computing Real Time Jobs in P2P Networks
— In this paper, we present a distributed computing framework designed to support higher quality of service and fault tolerance for processing deadline-driven tasks in a P2P envi...
Jingnan Yao, Jian Zhou, Laxmi N. Bhuyan
WAOA
2005
Springer
92views Algorithms» more  WAOA 2005»
14 years 1 months ago
The Conference Call Search Problem in Wireless Networks
Cellular telephony systems, where locations of mobile users are unknown at some times, are becoming more common. In such systems, mobile users are roaming in a zone and a user repo...
Leah Epstein, Asaf Levin
SENSYS
2004
ACM
14 years 1 months ago
The flooding time synchronization protocol
Wireless sensor network applications, similarly to other distributed systems, often require a scalable time synchronization service enabling data consistency and coordination. Thi...
Miklós Maróti, Branislav Kusy, Gyula...