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» Distributed Algorithms for the Placement of Network Services
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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SENSYS
2009
ACM
14 years 2 months ago
The case for a network protocol isolation layer
Network protocols are typically designed and tested individually. In practice, however, applications use multiple protocols concurrently. This discrepancy can lead to failures fro...
Jung Il Choi, Maria A. Kazandjieva, Mayank Jain, P...
MIR
2010
ACM
264views Multimedia» more  MIR 2010»
14 years 2 months ago
Quest for relevant tags using local interaction networks and visual content
Typical tag recommendation systems for photos shared on social networks such as Flickr, use visual content analysis, collaborative filtering or personalization strategies to prod...
Neela Sawant, Ritendra Datta, Jia Li, James Ze Wan...
ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 1 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
WSDM
2009
ACM
117views Data Mining» more  WSDM 2009»
14 years 2 months ago
Query by document
We are experiencing an unprecedented increase of content contributed by users in forums such as blogs, social networking sites and microblogging services. Such abundance of conten...
Yin Yang, Nilesh Bansal, Wisam Dakka, Panagiotis G...