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HASE
2007
IEEE
14 years 1 months ago
A Fault Taxonomy for Service-Oriented Architecture
—Service-Oriented Architecture (SOA) is a popular design paradigm for distributed systems today. Its dynamics and loose coupling are predestined for self-adaptive systems. This a...
Stefan Brüning, Stephan Weißleder, Miro...
CW
2005
IEEE
14 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ATAL
2010
Springer
13 years 8 months ago
Bushfire BLOCKS: a modular agent-based simulation
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...
DEXAW
2005
IEEE
140views Database» more  DEXAW 2005»
14 years 1 months ago
Effective Dynamic Replication in Wide-Area Network Environments: A Perspective
The unprecedented growth of data at geographically distributed locations coupled with tremendous improvement in networking capabilities over the last decade strongly motivate the ...
Anirban Mondal, Masaru Kitsuregawa
CW
2004
IEEE
13 years 11 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa