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DSRT
2004
IEEE
15 years 6 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
ASYNC
2002
IEEE
124views Hardware» more  ASYNC 2002»
15 years 7 months ago
Synchronous Interlocked Pipelines
In a circuit environment that is becoming increasingly sensitive to dynamic power dissipation and noise, and where cycle time available for control decisions continues to decrease...
Hans M. Jacobson, Prabhakar Kudva, Pradip Bose, Pe...
CONCUR
2010
Springer
15 years 3 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
IPPS
2006
IEEE
15 years 8 months ago
Parallelization and performance characterization of protein 3D structure prediction of Rosetta
The prediction of protein 3D structure has become a hot research area in the post-genome era, through which people can understand a protein’s function in health and disease, exp...
Wenlong Li, Tao Wang, Eric Li, D. Baker, Li Jin, S...
CDC
2009
IEEE
106views Control Systems» more  CDC 2009»
15 years 7 months ago
Gradient methods for iterative distributed control synthesis
— In this paper we present a gradient method to iteratively update local controllers of a distributed linear system driven by stochastic disturbances. The control objective is to...
Karl Martensson, Anders Rantzer