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NETGAMES
2005
ACM
15 years 8 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
CONCUR
1998
Springer
15 years 6 months ago
Reasoning about Asynchronous Communication in Dynamically Evolving Object Structures
Abstract. This paper introduces a compositional Hoare logics for reasoning about the correctness of systems composed of a dynamically evolving collection of processes (also called ...
Frank S. de Boer
ATAL
2006
Springer
15 years 6 months ago
On using multi-agent systems in playing board games
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...
Stefan J. Johansson
PODC
2009
ACM
16 years 3 months ago
Brief announcement: self-assembly as graph grammar as distributed system
In 2004, Klavins et al. introduced the use of graph grammars to describe--and to program--systems of self-assembly. It turns out that these graph grammars can be embedded in a gra...
Aaron Sterling
ENTCS
2007
100views more  ENTCS 2007»
15 years 2 months ago
Extensionality of Spatial Observations in Distributed Systems
We discuss the tensions between intensionality and extensionality of spatial observations in distributed systems, showing that there are natural models where extensional observati...
Luís Caires, Hugo Torres Vieira