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NETGAMES
2004
ACM
15 years 8 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
GLOBECOM
2006
IEEE
15 years 8 months ago
Distributed Cross-Layer Optimization of Wireless Sensor Networks: A Game Theoretic Approach
— This paper proposes a distributed optimization framework for wireless multihop sensor networks base on a game theoretic approach. We show that the cross-layer optimization prob...
Jun Yuan, Wei Yu
TII
2010
146views Education» more  TII 2010»
14 years 9 months ago
PAUC: Power-Aware Utilization Control in Distributed Real-Time Systems
Abstract--CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable e...
Xiaorui Wang, Xing Fu, Xue Liu, Zonghua Gu
SIMPRA
1998
99views more  SIMPRA 1998»
15 years 2 months ago
Rollback overhead reduction methods for time warp distributed simulation
Parallel discrete event simulation is a useful technique to improve performance of sequential discrete event simulation. We consider the Time Warp algorithm for asynchronous distr...
Simonetta Balsamo, C. Manconi
128
Voted
ICC
2007
IEEE
125views Communications» more  ICC 2007»
15 years 8 months ago
A Delay-Bounded Dynamic Interactive Power Control Algorithm for VANETs
— To enable real-time and robust message delivery, the highly mobile Vehicular Ad Hoc Networks (VANETs) call for comprehensive investigation on the dynamic power control effects ...
Chunxiao Chigan, Jialiang Li