In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
— This paper proposes a distributed optimization framework for wireless multihop sensor networks base on a game theoretic approach. We show that the cross-layer optimization prob...
Abstract--CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable e...
Parallel discrete event simulation is a useful technique to improve performance of sequential discrete event simulation. We consider the Time Warp algorithm for asynchronous distr...
— To enable real-time and robust message delivery, the highly mobile Vehicular Ad Hoc Networks (VANETs) call for comprehensive investigation on the dynamic power control effects ...