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VRST
1998
ACM
14 years 20 days ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
CVPR
2008
IEEE
14 years 10 months ago
Unsupervised feature selection via distributed coding for multi-view object recognition
Object recognition accuracy can be improved when information from multiple views is integrated, but information in each view can often be highly redundant. We consider the problem...
Chris Mario Christoudias, Raquel Urtasun, Trevor D...
SIGMETRICS
2003
ACM
101views Hardware» more  SIGMETRICS 2003»
14 years 1 months ago
Effects of clock resolution on the scheduling of interactive and soft real-time processes
It is commonly agreed that scheduling mechanisms in general purpose operating systems do not provide adequate support for modern interactive applications, notably multimedia appli...
Yoav Etsion, Dan Tsafrir, Dror G. Feitelson
GECCO
2005
Springer
170views Optimization» more  GECCO 2005»
14 years 1 months ago
Multiobjective shape optimization with constraints based on estimation distribution algorithms and correlated information
A new approach based on Estimation Distribution Algorithms for constrained multiobjective shape optimization is proposed in this article. Pareto dominance and feasibility rules ar...
Sergio Ivvan Valdez Peña, Salvador Botello ...