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CGI
2004
IEEE
14 years 7 days ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
BMCBI
2010
143views more  BMCBI 2010»
13 years 8 months ago
Evaluation of methods for detection of fluorescence labeled subcellular objects in microscope images
Background: Several algorithms have been proposed for detecting fluorescently labeled subcellular objects in microscope images. Many of these algorithms have been designed for spe...
Pekka Ruusuvuori, Tarmo Äijö, Sharif Cho...
TCSV
2010
13 years 3 months ago
Compressed Domain Video Object Segmentation
We propose a compressed domain video object segmentation method for MPEG or MPEG-like encoded videos. Computational superiority is the main advantage of the compressed domain proc...
Fatih Murat Porikli, Faisal I. Bashir, Huifang Sun
MICCAI
2009
Springer
14 years 9 months ago
A Riemannian Framework for Orientation Distribution Function Computing
Compared with Diffusion Tensor Imaging (DTI), High Angular Resolution Imaging (HARDI) can better explore the complex microstructure of white matter. Orientation Distribution Functi...
Jian Cheng, Aurobrata Ghosh, Tianzi Jiang, Rachid ...
PERCOM
2007
ACM
14 years 8 months ago
A Context Middleware Based on Sensor and RFID Information
Pervasive computing environments have traditionally used distributed sensors to gather user context. EPC (Electronic Product Code) information extracted from RFID tags could addit...
Daeyoung Kim, Tomás Sánchez Ló...