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CIMCA
2008
IEEE
14 years 3 months ago
LGR: The New Genetic Based Scheduler for Grid Computing Systems
—The computational grid provides a promising platform for the deployment of various high-performance computing applications. In computational grid, an efficient scheduling of tas...
Leili Mohammad Khanli, Seyad Naser Razavi, Nima Ja...
AGI
2011
13 years 29 days ago
Comparing Humans and AI Agents
Comparing humans and machines is one important source of information about both machine and human strengths and limitations. Most of these comparisons and competitions are performe...
Javier Insa-Cabrera, David L. Dowe, Sergio Espa&nt...
AAAI
2010
13 years 10 months ago
Coalition Structure Generation based on Distributed Constraint Optimization
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Coalition Structure Generation (CSG) involves partitioning a set of agents into coa...
Suguru Ueda, Atsushi Iwasaki, Makoto Yokoo, Marius...
ATAL
2005
Springer
14 years 2 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
CEEMAS
2003
Springer
14 years 29 days ago
RIO: Roles, Interactions and Organizations
Abstract. The notions of role and organization have often been emphasized in several agent oriented methodologies. Sadly, the notion of interaction has seldom been reified in these...
Philippe Mathieu, Jean-Christophe Routier, Yann Se...