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NETGAMES
2003
ACM
14 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
EAGC
2003
Springer
14 years 3 months ago
Automatic Services Discovery, Monitoring and Visualization of Grid Environments: The MapCenter Approach
The complexity of Grid environments is growing as more projects and applications appear in this quick-evolving domain. Widespread applications are distributed over thousands of com...
Franck Bonnassieux, Robert Harakaly, Pascale Prime...
GCC
2003
Springer
14 years 3 months ago
Component-Based Middleware Platform for Grid Computing
: In the Grid environment, user can manage and make use of web services, such as uploading or downloading web services. But when user want to download one web services to run it in...
Jianmin Zhu, Rong Chen, Guangnan Ni, Yuan Liu
SPAA
2010
ACM
14 years 2 months ago
TLRW: return of the read-write lock
TL2 and similar STM algorithms deliver high scalability based on write-locking and invisible readers. In fact, no modern STM design locks to read along its common execution path b...
David Dice, Nir Shavit
ICS
2001
Tsinghua U.
14 years 2 months ago
Cache performance for multimedia applications
The caching behavior of multimedia applications has been described as having high instruction reference locality within small loops, very large working sets, and poor data cache p...
Nathan T. Slingerland, Alan Jay Smith