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NETGAMES
2004
ACM
14 years 2 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
PROMS
2001
Springer
176views Multimedia» more  PROMS 2001»
14 years 1 months ago
A Mechanism for Multicast Multimedia Data with Adaptive QoS Characteristics
In this paper, we describe a mechanism for adaptive transmission of multimedia data, which is based on real time protocols. The proposed mechanism can be used for multicast multime...
Christos Bouras, Apostolos Gkamas
SOSP
1993
ACM
13 years 10 months ago
Handling Audio and Video Streams in a Distributed Environment
Handling audio and video in a digital environment requires timely delivery of data. This paper describes the principles adopted in the design of the Pandora networked multi-media ...
Alan Jones, Andrew Hopper
ICC
2008
IEEE
132views Communications» more  ICC 2008»
14 years 3 months ago
An On-Off Queue Control Mechanism for Scalable Video Streaming over the IEEE 802.11e WLAN
— In this paper, we study the issue of scalable video streaming over IEEE 802.11e EDCA WLANs. Our basic idea is to control the number of “active” nodes on the channel in orde...
Yu Zhang, Chuan Heng Foh, Jianfei Cai
MSE
2000
IEEE
118views Hardware» more  MSE 2000»
14 years 1 months ago
MPEG Video Streaming with VCR Functionality
—With the proliferation of online multimedia content, the popularity of multimedia streaming technology, and the establishment of MPEG video coding standards, it is important to ...
Chia-Wen Lin, Jeongnam Youn, Jian Zhou, Ming-Ting ...