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» Distributed Performance Control in Organic Embedded Systems
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112
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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 8 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
182
Voted
ICS
2011
Tsinghua U.
14 years 6 months ago
Page placement in hybrid memory systems
Phase-Change Memory (PCM) technology has received substantial attention recently. Because PCM is byte-addressable and exhibits access times in the nanosecond range, it can be used...
Luiz E. Ramos, Eugene Gorbatov, Ricardo Bianchini
137
Voted
ICPPW
2006
IEEE
15 years 8 months ago
Robust Resource Allocation in Weather Data Processing Systems
Reliability of weather data processing systems is of prime importance to ensure the efficient operation of space-based weather monitoring systems. This work defines a heterogeneou...
Mohana Oltikar, Jeff Brateman, Joe White, Jon Mart...
124
Voted
CLUSTER
2004
IEEE
15 years 2 months ago
A Synchronous Co-Allocation Mechanism for Grid Computing Systems
Grid computing systems are emerging as a computing infrastructure that will enable the use of wide-area network computing systems for a variety of challenging applications. One of ...
Farag Azzedin, Muthucumaru Maheswaran, Neil Arnaso...
IEEESCC
2005
IEEE
15 years 8 months ago
SOA Without Web Services: a Pragmatic Implementation of SOA for Financial Transactions Systems
The Service Oriented Architecture (SOA) provides a methodology for designing software systems by integrating loosely coupled services. Compared to traditional distributed object-o...
Ziyang Duan, Subhra Bose, Charles A. Shoniregun, P...