We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Peer-to-peer file-sharing networks are currently receiving much attention as a means of sharing and distributing information. However, as recent experience shows, the anonymous, o...
Sepandar D. Kamvar, Mario T. Schlosser, Hector Gar...
Server virtualization more readily enables the collocation of disparate workloads on a shared physical platform. When employed on systems across a data center, the result can be a...
Solving complex global problems such as illegal immigration, border control, and terrorism requires government organizations at all levels to share not only data but, more importa...
Seema Degwekar, Jeff DePree, Howard W. Beck, Carla...
Distance bounding protocols have been proposed for many security critical applications as a means of getting an upper bound on the physical distance to a communication partner. As...