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» Distributed Secure Systems: Then and Now
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NOSSDAV
2004
Springer
15 years 9 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
WWW
2003
ACM
16 years 4 months ago
The Eigentrust algorithm for reputation management in P2P networks
Peer-to-peer file-sharing networks are currently receiving much attention as a means of sharing and distributing information. However, as recent experience shows, the anonymous, o...
Sepandar D. Kamvar, Mario T. Schlosser, Hector Gar...
ACSAC
2007
IEEE
15 years 10 months ago
Retrofitting the IBM POWER Hypervisor to Support Mandatory Access Control
Server virtualization more readily enables the collocation of disparate workloads on a shared physical platform. When employed on systems across a data center, the result can be a...
Enriquillo Valdez, Reiner Sailer, Ronald Perez
DGO
2007
150views Education» more  DGO 2007»
15 years 5 months ago
Event-triggered data and knowledge sharing among collaborating government organizations
Solving complex global problems such as illegal immigration, border control, and terrorism requires government organizations at all levels to share not only data but, more importa...
Seema Degwekar, Jeff DePree, Howard W. Beck, Carla...
CCS
2008
ACM
15 years 6 months ago
Location privacy of distance bounding protocols
Distance bounding protocols have been proposed for many security critical applications as a means of getting an upper bound on the physical distance to a communication partner. As...
Kasper Bonne Rasmussen, Srdjan Capkun