The system presented bridges the gap between three different research areas: discrete event simulation, heuristic optimization methods and distributed systems technology. Its goal...
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Parallel discrete event simulation is a useful technique to improve performance of sequential discrete event simulation. We consider the Time Warp algorithm for asynchronous distr...
In traditional distributed simulation schemes, entire simulation needs to be restarted if any of the participating LP crashes. This is highly undesirable for long running simulati...